Traverse just about any terrain with 14.9 inches of ground clearance. The rugged and roomy cabin features front and rear climate controls.The interior features vegan leather and optional ash wood accents.Spacious back row with room for up to three child car seats.Easily adjustable front seats for a comfortable ride on any surface.Spacious center console with wireless inductive charger.A fully immersive sound system with speakers throughout the cabin.Take in the beauty of the world with our all-glass panoramic roof.CapabilityDrive through 3+ feet of water. Every aspect of the R1T is designed to enhance your wildest adventures.All your controls - from physical to digital - are at your fingertips. The Gear Tunnel can hold all the stuff you normally can’t find a spot for.Stow a full-size spare tire under the bed - or get creative with the extra space.Inflate tires on the go with the built-in air compressor.Grab the Rivian Torch from the driver-side door when you need light.The charge port is built into the front driver side of the vehicle.The R1T delivers 11,000 pounds of towing capacity.The truck bed features two 120V outlets.Four heavy duty tie-downs are built into each corner of the bed walls.ExperienceHear the gravel beneath you. Gear up with integrated accessories like our Cargo Crossbars and mounts. Your electric adventure awaits.Get in and get out there with an estimated 410 miles of range.²Suitcases, coolers and backpacks are no problem for the front trunk.The versatile truck bed extends to 83.9 inches with the tailgate down. Skip To MainR1TLease available configurations for $940 /mo*ConfigureShop available*Leasing disclosuresExperienceR1TExperienceCapabilityUtilitySpecsConfigureShop availableA truck built for whatever you call a road.
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Swarm Incentivisation A robust peer-to-peer content storage and retrieval system requires a careful balance between the needs of the service providers and those of the consumers. Swap, Swear and Swindle Swarm Incentivisation for more flexible controlling of the anonymous execution of analysis code against a provided data stream with full transparency for the data provider and execution guarantee for the code provider. Smart contracts seem to leak into a role where they extend the power of digitally signed parameters to trustable scripts, which can allow e.g. It’s along those lines that Lua developed from a parameter definition language into a powerful script language. Parameters often power creep from static values, over macros to full blown scripts. In platform systems, users will define parameters to control part of a pre-programmed environment in ways that they need it. Parameters of a system can ever only be as powerful as the code they are controlling. However, a different use for smart contracts seems to be emerging that may not be along the lines they are currently understood: instead of facilitating self executing agreements and payments, they can be useful for user parametrization of complex workloads. Especially if there is no use for smart contracts or on-chain code, using Ethereum would usually create too much overhead. Other technologies should usually be used to implement an immutable ledger. Mistaking blockchain for a distributed ledger usually leads to wrong ideas and broken designs. Smart Contracts as Parametrization: Why the DLT Talk Can Make Sense The aim of this talk is to launch an important collaboration between the Ethereum and IPFS communities. This talk compares libp2p and devp2p, traces their concurrent history, discusses protocol differences and similarities, and suggests important areas of future collaboration and synthesis of efforts. It uses RLPx for authentication, stream multiplexing, network forming, and protocol multiplexing. It also defines a set of networking and peer-to-peer protocols. The coolest thing? It also runs entirely on the browser! devp2p is the secure networking suite that powers Ethereum. libp2p handles Authentication, Transports, Stream Multiplexing, Peer Discovery, Peer Routing, Content Routing, NAT Traversal, and Relay. It uses multiformats for self-description, avoiding algorithm lock-in, and cryptographic agility. It defines a set of interfaces for common networking and peer-to-peer protocols. Libp2p is the modular secure networking suite that powers IPFS. Libp2p ❤ devp2p: IPFS and Ethereum Networking In particular, the basic building blocks of decentralized, community-moderated knowledge bases (such as maps or encyclopediae), social networks and other forms of information aggregation are going to be presented. Using these examples as illustrations, the presentation will introduce prospective developers to techniques and approaches of both replicating Web 2.0 patterns in a decentralized fashion and going beyond their limitations, taking full advantage of content-addressed storage and blockchain-arbitrated interactions. In addition to developing the underlying infrastructure, the Swarm team also develops some example applications that, while useful themselves for end users, are also meant as a template and a starting point for independent developers. In my presentation, I will introduce some of the principles and practices of architecting and developing such applications, highlighting both the challenges and the unique opportunities for transcending the limitations of the client-server model. On one hand, such đapps’ approach to scalability is more natural as the computing power and bandwidth available for applications grows in proportion to their user base, while on the other hand the lack of a centralized trusted infrastructure under the control of a single - typically corporate - entity raises unique challenges in trust, reliability and coordination. Developing Scalable Decentralized Applications for Swarm & Ethereumīlockchain-coordinated decentralized applications represent a radical departure from the client-server model on which most of the currently popular web applications are based. Transition metals: Returning to the main body of the table, the remainder of Groups 3 through 12 represent the rest of the transition metals. The actinides and the lanthanides together form a group called the inner transition metals. Of these elements, only thorium (Th) and uranium (U) occur naturally on Earth in substantial amounts. The elements in this group have a silvery white color and tarnish on contact with air.Īctinides: The actinides line the bottom row of the island and comprise elements 89, actinium (Ac), through 103, lawrencium (Lr). This is the lanthanides, elements 57 through 71 - lanthanum (La) to lutetium (Lu). Lanthanides: The third group is much too long to fit into the third column, so it is broken out and flipped sideways to become the top row of the island that floats at the bottom of the table. Their chemical reactions typically occur more slowly and produce less heat compared to the alkali metals. But they're not as reactive as the alkali metals. Each of these elements has two electrons in its outermost energy level, which makes the alkaline earths reactive enough that they're rarely found alone in nature. Hydrogen, with its single electron, also lives in Group 1, but the gas is considered a nonmetal.Īlkaline-earth metals: The alkaline-earth metals make up Group 2 of the periodic table, from beryllium (Be) through radium (Ra). They are also extremely reactive and will burst into flame or even explode on contact with water, so chemists store them in oils or inert gases. Shiny and soft enough to cut with a knife, these metals start with lithium (Li) and end with francium (Fr). The periodic table of elements is arranged into several broad groups (Image credit: Future) Groups of the Periodic tableĪlkali metals: The alkali metals make up most of Group 1, the table's first column. Walk through each room of your home and note any additional chores that need to be done that weren’t on your weekly list. To start you will need your weekly cleaning checklis t and a notepad. So that’s where we are going to start… we are going to create a list. I think a lot of it has to do with not really keeping an organized list of the chores that should be done on a monthly basis. I find that once I review my routine and put something in place that seems manageable, I’m really good at completing the daily tasks, moderately good at completing the weekly tasks but fail when it comes to those monthly chores. To be perfectly honest (and to let you know that I, in fact, do not have it together) ? when I was reviewing my list on monthly chores I was ashamed to discover that some OK a lot of them hadn’t been done in a looong time, hence the amount of dust gathering on my ceiling fan blades. The chores that don’t need to get done every week but do need some attention.ĭepending on the size of your home or how much traffic an area gets, some of these chores might not need to be done every month but maybe every other month. Today we are going to discuss those dreaded monthly chores. We’ve been reviewing our routines and I’ve been sharing with you the system that has currently been working for me. Need help keeping up with the monthly chores? This monthly cleaning checklist will help you stay organized and on top of all those cleaning tasks that don’t need to be done weekly but do need to be done on a regular basis. It will guide you, step-by-step, through planning each month allowing you to save time and money. The CHK Seasonal Meal Planner is now available!!! Plan your meals with purpose and intention as you think through special days, holidays, and what each season uniquely offers. Is meal planning a struggle? I'm so excited to announce. Let me see some photos of the ceiling you are discussing Two coat and three-coat plaster on lath systems are detailed Yes some plaster contains asbestos, but certainly not all plaster used asbestos in its mix. The insulation around the pipe was 40% Chrysotile. The hairy plaster came back negative for asbestos. Update: The homeowner had a sample of this plaster tested for asbestos and reported: I have attached a picture of the wall containing long fibers. The other thing that scared me was the basement. White with brown cardboard looking substance in the cracks. Not sure when addition was done but it has paneling for walls. One is some white ceiling tiles in the closet. I appreciate your website since I have recently purchased a home built in 1870 that has many additions and upgrades. Ingredients in Plaster Used in Buildings Reader Question: asbestos in horsehair-plaster?Ĩ PHP asked We also provide an ARTICLE INDEX for this topic, or you can try the page top or bottom SEARCH BOX as a quick way to find information you need. In this article series we describe and discuss the identification and history of older interior building surface materials such plaster, plaster board, split wood lath, sawn lath, and expanded metal lath, Beaverboard, and Drywall - materials that were used to form the (usually) non-structural surface of building interior ceilings and walls. This article describes the common ingredients used in making both trowel-applied and sprayed-on plaster used in building ceilings and walls as coatings, fire-resistant sprays, ornaments, and for similar indoor as well as exterior plaster coating applications. What are the ingredients in historic & modern building plaster? Do they include asbestos? We have no relationship with advertisers, products, or services discussed at this website.Ĭomponents or ingredients used in plaster walls & ceilings: InspectAPedia tolerates no conflicts of interest. Next, we've got this fan-shaped graph that represents the viewing angle of the LED. At 200 mcd, this LED would make a good indicator. This LED has an maximum intensity of 200 mcd, which means it's just bright enough to get your attention but not quite flashlight bright. The unit mcd, or millicandela, is a standard unit for measuring the intensity of a light source. The last row (labeled "Luminous Intensity") is a measure of how bright the LED can get. Again, we'll go over wavelength in more detail in the delving deeper section. In this case it's 620 to 625nm, which is just at the lower red end of the spectrum (620 to 750nm). There may be some variation in this number so the table gives us a minimum and a maximum. Wavelength is basically a very precise way of explaining what color the light is. The second row on this table tells us the wavelength of the light. We'll talk about this more in-depth later in the delving deeper section of this tutorial. If you have more than one LED connected to a single power source, these numbers are really important because the forward voltage of all of the LEDs added together can't exceed the supply voltage. This number will help you decide how much voltage your circuit will need to supply to the LED. Forward voltage is a term that will come up a lot when working with LEDs. This is a useful little table! The first row tells us what the forward voltage drop across the LED will be. Let's see what other kinds of tables they've put in here. This should work itself out as long as you keep the LED within its suggested voltage and current ratings. The power dissipation is the amount of power in milliWatts that the LED can use before taking damage. The reverse voltage is a diode property that you shouldn't have to worry about in most cases. The following few rows are of less importance for the purposes of this tutorial. That's a good target number to help you make the resistor calculations we talked about. This datasheet is even helpful enough to suggest a stable current range (in the third row from the top) of 16-18mA. This LED can handle short bumps to 30mA, but you don't want to sustain that current for too long. The second row tells us what the maximum peak current should be for short bursts. In this case, you can give it 20mA or less, and it will shine its brightest at 20mA. The first row in the table indicates how much current your LED will be able to handle continuously. You can find out all about it in the example applications of our resistor tutorial! Don't worry, it only takes a little basic math to determine the best resistor value to use. Resistors limit the flow of electrons in the circuit and protect the LED from trying to draw too much current. That's why it's important to limit the amount of current flowing across the LED.įor this, we employ resistors. If you connect an LED directly to a current source it will try to dissipate as much power as it's allowed to draw, and, like the tragic heroes of olde, it will destroy itself. 3) There is Such a Thing as Too Much Power But, setting the mood isn't the only reason to cut back your current. The second is that you can control the brightness of an LED by controlling the amount of current through it. The first being that super bright LEDs drain batteries more quickly, because the extra brightness comes from the extra power being used. The brightness of an LED is directly dependent on how much current it draws. So don't freak out if adding an LED breaks your circuit. A reversed LED can keep an entire circuit from operating properly by blocking current flow. The other, negative side of the LED is called the "cathode." Current flows from the anode to the cathode and never the opposite direction. The positive side of the LED is called the "anode" and is marked by having a longer "lead," or leg. Here, "germansky" and "germandott" are the target ids/names (they will also appear in the "-list-targets" output of the ScummVM executable). Well yes there are probably other optimizations we could try, first we could run a build with ONLY monkey island 1+2 to see if that would reduce the memory imprint, then double check the makefile to see if there is any other flags we could try, sometimes the flag for the best optimizations isnt better on psp so we could try -O2 or -O1 instead of -O3, there might be other stuff im not seeing we could try too, im not super familier with optimzing psp stuff, if anyone else has any ideas feel free to share them.Īnd yeah we could try builds different audio support if we have other options, not sure if the psp port has mp3 support or not or if we could need to add it.Ĭlick to expand.well i hope it works, just incase it doesn't i made a plugin version with JUST the scumm plugin (so monkey island 1+2 will work and most other scumm games below v7, so no Curse of Monkey island and so on), this was to cut down on compile time and also try and optimize it more, also tried making a psp opengl version of scummvm 2.0.0 but if none of them work or have any difference in FPS then im not sure what else to try "yet", i hope the opengl version might be a little faster (if it works), i could also maybe compile a 1.1.1fanpatch opengl build too if 2.0.0 doesn't work.Īnd i really don't mind looking into stuff like this, i love trying to work things out (just hampered a little here with the fact i dont have a modded ps4 to test for myself, although it does make me wonder if the ps3 would have the same issues)Īnyway here is scummvm 2.0.Description=Beneath a Steel Sky w/ German subtitles In the end it has to be package into an ISO file. I'm just about to make a build for the PS4 as we speak, update incoming!Īlso, the 1.1.1 scummvm on PS4 has some picky pathing when it comes to save games and writing to the scummvm.ini, I wonder if maybe the UMD version has some differences that could make this work. ultimate talkie edition), this patched 1.1.1 version supposedly allows for the voices to run. My ultimate goal is get Monkey Island 1 and 2 running with voices added (aka. I turns out anything above scumm-1.1.1 just gives black screen (the theory is that that the scummvm calls for modules that the emu doesn't provide, but we don't know exactly). Oh, and to answer your question about PSPonPS4. I'm going to follow your advice of setting up an older mingw pspsdk, which one did you use if you don't mind me asking? Oh I get it, one route I made was to finally being able to compile gcc-3.4.6 on x86_64 arch, then my thought was to use 3.4.6 to make 2.95.3 for x86_64 (the rabbit hole!). Well the one i posted above was compiled with the plugin setting which is for older PSP's, newer PSP's can use it without the plugins (also makes the program a lot smaller since its all compiled into 1), think of it a bit like RetroArch in that aspect, you have the main program then Cores/plugins used to play the games. Hope that answers your questions, any more let me know, oh also i will correct 1 thing you mentioned in the first thread, you dont need to be on GCC 2.95 to compile it, thats just the minimum, anything upto GCC 4.9 will work out of the box (the scummvm configure is set that way, but could also be easily changed to allow other versions but you might run into compile errors)Īlso Small question, why does it have to be this particular build of scummvm ? Im not sure if the plugin or the non-plugin version would work better on ps4 so you would need to test that (i don't have a modded ps4). Thats the basic rundown of the 2 different compiled versions you can have, the UMD mode is just a way of compiling the homebrew into a ISO to make it easier to work with since you can then just edit the ISO to add more games into the USRDIR then resave the ISO with the new games added (which could be useful if you are trying to run it on a different console like ps3 or ps4). If its just compiled all into 1 ELF (minus the theme and keyboard zip files) it makes it a lot more static so it has less files but makes 1 large ELF but it won't run on earlier PSP's (possibly too high in memory ? not sure on that though). Click to expand.Well the one i posted above was compiled with the plugin setting which is for older PSP's, newer PSP's can use it without the plugins (also makes the program a lot smaller since its all compiled into 1), think of it a bit like RetroArch in that aspect, you have the main program then Cores/plugins used to play the games. This will tell your employers if you are ready for some serious stuff! The fourth and fifth are delivering valuable and time-pressured carg o. You’re becoming an elite in the trucking business! It’s a special vocational certificate of training that all of the drivers of vehicles with tanks and certain tank components, and some drivers of vehicles carrying dangerous goods in packages must hold. The third one is your first ADR certification. This will be more demanding than just a local pick-up, so bring your A-game! It will probably be something local, so it shouldn’t take that much time. The first step is to make your first delivery. It may seem like a high bar to become a truck driver, but believe us when we say this is a demanding job in real life and the simulator. There are six steps to becoming a driver. The interior of the truck is very similar to the one in real life, and so is the driving of this big boy! So, how do you do it? It’s not easy to master it, and it will probably take some time to get accustomed to it. So, you probably have a basic idea about how this game operates, so let’s dive deep into some mechanics that made it stand out among the rest!įirst of all – you get a truck. Whether you like some realistic driving, more business creation – you can do it all in Euro Truck Simulator 2! There are many ways to enjoy Euro Truck Simulator 2. Complete the deliveries, explore many cities and different trucks, customize your vehicle and purchase some fleet of your own! Join the elite trucking force, get through the UK, Belgium, Germany, Italy, the Netherlands, Poland, and many other places across Europe as king of the road! Become the trucker who delivers important cargo across impressive distances! Buy garages and choose from a vast variety of customization options in this digital version of SCS Software classic trucking game!Īs you may presume – you play a truck driver with a big 18-wheel monster and not a lot of speed on your hands. It will guide you through the rest of the process.Have you ever wanted to be a truck driver? Well, here’s the best game to do so! Freight deliveries in Europe, dozens of places to go! Prove friends that working hard pays off and you are the king of the WORLD, I mean, market! Please wait until this page updates itself to show you the result of the operation. Wait until the activation process completes.Use the Internet-connected computer to access this very page ( ), enter the file in the form below, and submit it for activation.Copy the activation.scb file on a USB memory stick or use any similar means to transfer the file to another computer connected to the Internet.There are no private data in this file, no name, no e-mail, nothing to identify you personally. The file contains the encoded Product Key which you have previously entered, plus a unique checksum number generated from user id of your Windows profile. Locate file activation.scb stored in Documents -> Euro Truck Simulator 2.Confirm that message and wait until the game enters the profile selection or creation screen. If the computer is offline and cannot reach our activation servers, it will report that it cannot verify the key, but it will allow you to continue. Launch the game and go trough all activation steps that include entering the Product Key. These rankings are adjusted for various league and scoring types, including Dynasty, Superflex, PPR, half-point PPR, IDP and Standard. Player Rankings: The Fantasy Draft Cheat Sheet has more than 200 Player Rankings. You’ll want to download a new PDF each time the cheat sheet is updated to see the latest versions. The cheat sheet can be downloaded in PDF format.
The AI Assistant plugin is bundled, but not enabled in IntelliJ IDEA by default. It can explain code, answer questions about code fragments, provide code suggestions, generate documentation, commit messages, and much more. To find out what else we’ve implemented in WebStorm 2023.3, check out our previous EAP blog posts.AI Assistant provides AI-powered features for software development. A Speed Search shortcut ( IDEA-326435).Color-coded highlighting for editor tabs by default ( IDEA-295115).The option to hide the main toolbar in the default viewing mode ( IDEA-303413).A default tool window layout ( IDEA-314590).A Run to Cursor inlay debug option ( IDEA-305434).Support for GitLab snippets ( IDEA-201207).An all-in-one diff viewer ( IDEA-64438).jsx files from the New menu ( WEB-38370). Code completion for and comments ( WEB-33029).Support custom properties ( WEB-60090).Automatically close single tags when pasting HTML to JSX ( WEB-31414).Improvements for TypeScript ( WEB-47235, WEB-60536).Here’s an overview of some of the other key improvements for various technologies supported by WebStorm, along with some notable bug fixes. This support is still in its initial implementation and has some limitations, but you are able to write tests for JavaScript code directly from your code, without having to install any packages. Tests declared with the node:test API are now recognized, and you can run and debug them via gutter icons. Initial support for the Node.js test runner: WebStorm 2023.3 introduces support for the built-in Node.js test runner.You can extend the support with the Test Automation plugin, which provides an embedded browser and advanced code insight. The support also includes the ability to explore the results and find issues by navigating the test tree. Cypress and Playwright tests are now automatically detected and can be run from a Run icon in the editor. Cypress and Playwright support: WebStorm 2023.3 brings new capabilities for testing your JavaScript code.Furthermore, required imports for components will now be added based on the name specified by the defineOptions function. Improvements for Vue 3: We’ve added new support for Vue 3 to provide completion and Rename refactoring for defineSlots and completion for properties with defineExpose.Additionally, support for zero-effort type safety was expanded to cover TypeScript files, too. There’s also a more stable way to import components automatically on completion, copy-paste, and Alt+Enter / ⌥Enter. Updates to the Svelte plugin: We’ve added built-in support for the TypeScript plugin to provide consistent highlighting and quick documentation for TypeScript files in your Svelte projects. The release includes better support for strict template type checking, signal handling, initial Angular v17 control-flow syntax support, various new quick-fixes, and more. Improvements for Angular: WebStorm 2023.3 is turning out to be a huge release for our Angular support.You can check out the latest updates to the AI Assistant in this blog post. You can look forward to enhanced code generation directly within the editor, a context-aware AI chat that answers project-related queries, and project-aware AI actions that provide more comprehensive results. JetBrains AI Assistant: the AI Assistant plugin has received several significant updates in the 2023.3 release. Let’s take a brief look at some of the most interesting improvements in v2023.3. Otherwise, you’ll need to sign up for a 30-day free trial to install and run this build. Unlike our previous EAP builds, you must have an active WebStorm license to use it. With the official release just around the corner, we’re happy to offer our WebStorm 2023.3 Release Candidate for you to try. |
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